Pengaruh Creative Marketing Dan User Generated Content Di Platform Roblox Terhadap Brand Awareness Pada Generasi Z
DOI:
https://doi.org/10.33751/jmp.v14i02.210Kata Kunci:
Creative Marketing, User Generated Content, Brand Awareness, Roblox, Generation ZAbstrak
THE INFLUENCE OF CREATIVE MARKETING AND USER-GENERATED CONTENT (UGC) ON THE ROBLOX PLATFORM ON BRAND AWARENESS AMONG GENERATION Z
This study is motivated by the shift in media consumption preferences among Generation Z, who tend to resist conventional advertising (hard selling) on two-dimensional platforms, thereby creating a trust gap. As a solution, global brands have begun to leverage immersive metaverse platforms. This study aims to analyze the partial and simultaneous effects of implementing Creative Marketing and User Generated Content (UGC) on the Roblox platform toward building Brand Awareness among Generation Z. The method used in this research is quantitative with a causal associative approach. Primary data were collected through online questionnaires using a purposive sampling technique involving 100 respondents who are active Roblox users aged 12 to 27 years old. The data analysis techniques applied include classical assumption tests, multiple linear regression analysis, coefficient of determination (), and hypothesis testing through t-tests and F-tests assisted by SPSS software. The hypothesis testing results show that partially, the Creative Marketing variable has a positive and significant effect on Brand Awareness. The User Generated Content variable is also proven to have a positive and significant partial effect on Brand Awareness. Furthermore, simultaneous testing demonstrates that both independent variables together have a significant effect on the formation of brand awareness. The conclusion of this study confirms that the integration between interactive creative strategies from companies and the active involvement of the community in producing virtual content is proven effective in building strong brand recall among Generation Z within the metaverse.
Referensi
Aaker, D. A. (1996). Building strong brands. Free Press.
Abidin, J. (2025). Pengaruh content marketing di media sosial terhadap brand awareness J.A Seafood di Muaro Jambi. Neraca Manajemen, Ekonomi, 22(1), 1–9.
Alalwan, A. A., Rana, N. P., Dwivedi, Y. K., & Algharabat, R. S. (2022). Social media in marketing: A review and analysis of the existing literature. International Journal of Information Management, 51, 102044.
Ball, M. (2022). The metaverse: And how it will revolutionize everything. Liveright Publishing.
Chafshoh, Z. A. (2026). Peran user generated content (UGC) dan influencer marketing untuk meningkatkan brand awareness dan purchase intention (Studi kasus Glad to Glow di aplikasi TikTok). Al-Zayn: Jurnal Ilmu Sosial & Hukum, 4(1), 5007–5022.
Dedeoğlu, B. B., van Niekerk, M., Küçükergin, K. G., De Martino, M., & Okumuş, F. (2023). Effect of user-generated content on consumer behavior: A systematic review. Journal of Business Research, 156, 113493.
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Mishra, A., & Wamba, S. F. (2023). Metaverse beyond the hype: Multidisciplinary perspectives. International Journal of Information Management, 66, 102542.
Hidayat, A., & Sari, P. (2025). Pengaruh kreativitas pemasaran dan keterlibatan pengguna terhadap penguatan merek di era digital. Jurnal Ilmu Komunikasi, 19(2), 101–115.
Hidayat, C. S. (2025). The influence of user-generated content (UGC) on Generation Z purchase decisions on e-commerce platforms. Formosa Journal of Applied Sciences (FJAS), 4(6), 1537–1552.
Hollensen, S., Kotler, P., & Opresnik, M. O. (2023). Social media marketing and metaverse marketing. Springer.
Jesselyn, E. (2024). Analisis regresi user generated content terhadap brand image produk Skintific di aplikasi TikTok untuk Generasi Z. Prologia, 8(1), 184–193.
Kaplan, A. M., & Haenlein, M. (2022). Rulers of the world, unite! The challenges and opportunities of artificial intelligence, social media and the metaverse. Business Horizons, 65(5), 567–577.
Kotler, P. (2021). Manajemen pemasaran (Ed. ke-12). Erlangga.
Kotler, P., & Keller, K. L. (2022). Marketing management (16th Global ed.). Pearson.
Kotler, P., Kartajaya, H., & Setiawan, I. (2022). Marketing 6.0: The future is immersive. John Wiley & Sons.
Kurnia, N. (2025). Efektivitas iklan TikTok dalam meningkatkan brand awareness di kalangan Generasi Z (Studi kasus mahasiswa Institut Agama Islam Al-Zaytun Indonesia). Jurnal Ilmiah Teknik Informatika dan Komunikasi, 5(3), 301–309.
Kusuma, S. (2024). Manajemen pemasaran di era digitalisasi. Takaza Innovatix Labs.
Mir, I. A., & Rehman, K. U. (2020). User generated content and consumer purchase intention. Journal of Retailing and Consumer Services, 54, 102035.
Munthe, J. L. (2025). Pengaruh persepsi Generasi Z terhadap user generated content (UGC) TikTok terhadap minat berkunjung ke Kebun Raya Bogor. Jurnal Pendidikan Tambusai, 9(3), 37388–37392.
Pratama, R. A. (2021). Pengaruh digital marketing terhadap brand awareness pada Generasi Z. Jurnal Manajemen Indonesia, 21(2), 115–126.
Pratiwi, I. C. (2025). Social media marketing role in building brand awareness and purchase intention among Generation Z. Jurnal Manajemen dan Kewirausahaan, 13(2), 202–213.
Putri, S. N. (2025). Pengaruh viral marketing dan user-generated content (UGC) terhadap purchase decision produk skincare pada Gen Z melalui brand awareness sebagai variabel mediasi. Jurnal Maneksi (Management Ekonomi dan Akuntansi), 14(4), 2000–2014.
Rahmawati, D. (2022). Peran user generated content terhadap keputusan pembelian pada media sosial. Jurnal Manajemen Bisnis Indonesia, 9(2), 145–158.
Saputra, A. (2021). Penggunaan kuesioner online dalam penelitian kuantitatif. Jurnal Ilmiah Manajemen dan Bisnis, 22(1), 55–67.
Schiffman, L. G., & Wisenblit, J. (2019). Consumer behavior (12th ed.). Pearson.
Siregar, A. K. (2025). Pengaruh user generated content TikTok terhadap brand awareness Somethinc pada Generasi Z. WACANA: Jurnal Ilmiah Ilmu Komunikasi, 24(1), 1–14.
Sugiyono. (2022). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.
Suryani, T., Hidayat, R., & Putra, A. (2022). Digital consumer engagement and brand awareness in social media. Jurnal Manajemen dan Kewirausahaan, 24(1), 34–46.
Tahalele, M. C. (2025). Hubungan digital marketing dan brand awareness terhadap keputusan pembelian konsumen Generasi Z pada platform e-commerce Indonesia. Jurnal Administrasi Terapan, 4(1), 93–103.
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2026 JURNAL MANAJEMEN PENDIDIKAN

Artikel ini berlisensiCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.







